![rotating gravity source engine sdk rotating gravity source engine sdk](https://i.ytimg.com/vi/qsSyZZPaOEQ/maxresdefault.jpg)
- ROTATING GRAVITY SOURCE ENGINE SDK DRIVERS
- ROTATING GRAVITY SOURCE ENGINE SDK WINDOWS 7
- ROTATING GRAVITY SOURCE ENGINE SDK WINDOWS
This drift can be positive or negative, but a given sensor willalways exhibit the same drift behavior. In addition, the accuracy is slightly temperature sensitive, with up to 3 degrees of drift over the normal operating temperature range. The accelerometer has a lower limit of 1 degree accuracy. It can also be used along with the floor plane data calculated by the SDK to provide more accurate 3-D projections in augmented reality scenarios. This allows the sensor to report its current orientation with respect to gravity.Īccelerometer data can help detect when the sensor is in an unusual orientation.
ROTATING GRAVITY SOURCE ENGINE SDK WINDOWS
The Kinect for Windows Sensor contains a 3-axis accelerometer configured for a 2g range, where g is the acceleration due to gravity.
![rotating gravity source engine sdk rotating gravity source engine sdk](https://i.ytimg.com/vi/y4DOsijdZMI/hqdefault.jpg)
The tilt motor supports an additional +27 and -27 degrees, which greatly increases the possible interaction space in front of the sensor. To increase the possible interaction space, tilt the sensor using the built-in tilt motor. The interaction space is defined by the field of view of the Kinect cameras, which is listed in Kinect for Windows Sensor Components and Specifications.
![rotating gravity source engine sdk rotating gravity source engine sdk](https://www.worldofleveldesign.com/categories/sourcesdk-authoringtools/images/003-scale-dimensions05.jpg)
While a sensor is often placed in front of and at the level of a user's head, it can be placed in a wide variety of positions. If the lighting is not too bright and not too dim, and the objects being tracked are not too reflective, you should get good results tracking human skeletons. The interaction space is the area in front of the Kinect sensor where the infrared and color sensors have an unblocked view of everything in front of the sensor. It is possible to use the accelerometer to determine the current orientation of the Kinect.
ROTATING GRAVITY SOURCE ENGINE SDK WINDOWS 7
Kinect natural user interface for skeleton tracking, audio, and color and depth imagingĤ.DirectX Media Object (DMO) for microphone array beamforming and audio source localization.ĥ.Windows 7 standard APIs -The audio, speech, and media APIs in Windows 7, as described in the Windows 7 SDK and the Microsoft Speech SDK.Device enumeration functions that enable an application to use more than one Kinect.Audio and video streaming controls for streaming audio and video (color, depth, and skeleton).The Kinect microphone array as a kernel-mode audio device that you can access through the standard audio APIs in Windows.
ROTATING GRAVITY SOURCE ENGINE SDK DRIVERS
The Kinect and the software library interact with your application, as shown in Figure 1.įigure 1.Hardware and Software Interaction with an Applicationġ.Kinect hardware -The hardware components, including the Kinect sensor and the USB hub through which the Kinect sensor is connected to the computer.Ģ.Kinect drivers -The Windows drivers for the Kinect, which are installed as part of the SDK setup process as described in this document. The SDK provides a sophisticated software library and tools to help developers use the rich form of Kinect-based natural input, which senses and reacts to real-world events. Kinect for WindowsSDK(1.5,1.6,1.7) Kinect for Windows Programming Guide編 気になるポイントを抜き出してみましたģ.Natural User Interface for Kinect for Windows Kinect for Windows SDK - Programming Guide